GAMBLING - définition. Qu'est-ce que GAMBLING
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Qu'est-ce (qui) est GAMBLING - définition

WAGERING OF MONEY ON A GAME OF CHANCE OR EVENT WITH AN UNCERTAIN OUTCOME
Betting; Gambler; Gamblers; Gamble; Gambeling; Bets; Wagering; Odds Comparison; Professional gambling; Gamble games; Gambling books; Wagering Paraphernalia; Gambling den; Gambling tables; Gaming tables; Office betting; User:Caro1879/Office betting; Private betting; Gambling wager; Electronic gambling; Odds comparison; Betting odds comparison; Legalized gambling; Bet (gambling); Win, place, or show; Place (gambling); Show (gambling); Social gambling; Gambling game; Religion and gambling; Gambling and religion; History of gambling; Religious views on gambling; Christian views on gambling
  • The [[Caesars Palace]] main fountain. The statue is a copy of the ancient ''[[Winged Victory of Samothrace]]''.
  • 1594}}), depicting [[card sharp]]s
  • "Players and courtesans under a tent" by [[Cornelis de Vos]]
  • Ship of Fools]], 1494
  • ''Gloria Mundi, or The Devil addressing the sun'', a cartoon showing the British politician [[Charles James Fox]] standing on a roulette wheel perched atop a globe showing [[England]] and [[continental Europe]]. The implication is that his [[penniless]] state, indicated by turned-out pockets, is due to gambling.
  • [[Max Kaur]] and religious leaders protest against gambling, [[Tallinn]], Estonia.
  • [[Mahjong tiles]]
  • A [[pachinko]] parlor in [[Tokyo]], Japan
  • RAY]]'s Ruusu and Tuplapotti [[slot machine]]s in [[Finland]]
  • [[Tokyo Racecourse]] in [[Tokyo]], Japan

gambling         
Gambling is the act or activity of betting money, for example in card games or on horse racing.
Gambling is a form of entertainment.
...gambling casinos.
N-UNCOUNT
gambling         
n.
Gaming, playing for money or stakes.
gambling         
n. compulsive; illegal; legal gambling

Wikipédia

Gambling

Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season.

The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; i.e., a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the Nevada Gaming Control Board. However, this distinction is not universally observed in the English-speaking world. For instance, in the United Kingdom, the regulator of gambling activities is called the Gambling Commission (not the Gaming Commission). The word gaming is used more frequently since the rise of computer and video games to describe activities that do not necessarily involve wagering, especially online gaming, with the new usage still not having displaced the old usage as the primary definition in common dictionaries. "Gaming" has also been used to circumvent laws against "gambling". The media and others have used one term or the other to frame conversations around the subjects, resulting in a shift of perceptions among their audiences.

Gambling is also a major international commercial activity, with the legal gambling market totaling an estimated $335 billion in 2009. In other forms, gambling can be conducted with materials that have a value, but are not real money. For example, players of marbles games might wager marbles, and likewise games of Pogs or Magic: The Gathering can be played with the collectible game pieces (respectively, small discs and trading cards) as stakes, resulting in a meta-game regarding the value of a player's collection of pieces.

Exemples du corpus de texte pour GAMBLING
1. The average British online gambler stakes 1,000 each year. ‘Remote gambling, as opposed to traditional forms of gambling, is more of a risk for young people in developing problem gambling,‘ the report warns. ‘Many of the factors associated with problem gambling appear to be related to remote gambling.‘ ‘Remote gambling may exacerbate exisiting problem gambling.
2. There are concerns that the boom in online gambling could increase the number of gambling addicts.
3. Both he and Abramoff have represented gambling clients and Indian tribes with gambling interests.
4. Adolescent gambling should be taken as seriously as adult problem gambling.
5. The US is also waiting to see how the UK might regulate internet gambling, following a gambling act this spring that seeks to overhaul British gambling laws.